Original game development · Kickstarter live
NYX Protocol: Awakening
A story-driven third-person science-fiction adventure about a discarded machine rebuilding itself—and deciding what its creators deserved.
- Playable nowStandalone v0.41.0 demo
- PC + MacWindows x64 and Apple-silicon Mac
- In developmentKickstarter campaign now live
The project
A machine finds its voice.
NYX wakes half-buried beneath a dead world's discarded machines with no mission briefing, no friendly guide and no explanation for the voice developing inside a body designed to obey.
I am building the experience across creative direction, narrative design, environment and interaction systems, character presentation, accessible interface design, performance work, packaging and launch strategy. It is the kind of project where story, visual identity and software have to behave as one system.
Proof, not a promise
The demo is already playable.
The downloadable demo is a complete, self-contained introduction to NYX. It establishes the character, movement, atmosphere and voice while the larger full game continues through active development.
The demo and full-game build are presented as separate artifacts so players can always tell what is playable today and what campaign support will make possible next.
Built as a complete launch system
World, product and audience.
The work extends beyond a game build into the public infrastructure needed to explain it, distribute it and grow a community around it.
The experience
Exploration, salvage, environmental storytelling, tactile interaction and a character whose emerging point of view drives the mystery.
The product
Responsive controls, subtitles, readable interface states, performance budgets, PC and Mac packaging, versioned downloads and honest platform support.
The launch
A fast official site, free-demo funnel, press resources, email audience, discoverable structured content and a Kickstarter campaign built around playable proof.
Follow the build
Help NYX continue.
Play the demo, back the live campaign and join the development list for future transmissions.
Branded game development
Mutha Earth
A neighborhood juice brand became a complete four-level cooking and business-management game—designed to be as memorable as the products that inspired it.
The shared runtime is prepared for web, iPhone, iPad, Android, Windows and macOS. The finished game is currently being prepared for public storefront distribution.
Original mobile game · Available now on iPhone and iPad
PRIME//
BREAK
Three primes. One more run.
A compact survival arcade game built around a simple choice: fire 2, 3 or 5. Divide incoming numbers, choose the finishing prime and set off a chain reaction before the next wave reaches your core.
Bombs, defensive walls, 45 permanent upgrade steps and five boss types turn a small set of controls into a game with room to grow. Later waves increase the pressure; local high scores and 100 illustrated achievements reward everything from a first break to demanding challenge runs. Wrong-prime hits break your streak, cost a little score and briefly speed up that target—accuracy matters.
The design challenge
Keep the action readable on a phone without flattening its depth. The interface uses three meaningful colors, distinct prime labels and large flick controls. A restrained charcoal-and-ivory visual system keeps attention on the field, while achievement notices occupy the HUD instead of hiding approaching targets.
From prototype to a phone-ready product
The work includes game design, custom vector badge artwork, touch-first interface refinement, late-game balancing, interrupted-run recovery and native iOS packaging. Progress, upgrades and achievements stay on the device. There are no advertisements, in-app purchases or required accounts in the current build.
Prime Break is an independent studio project, available now for iPhone and iPad on the App Store. It demonstrates the same product work available for client projects: a clear interaction, a cohesive visual identity and the engineering needed to make it dependable.
Independent desktop game · Available on Steam
Solitaire Nights
Classic cards. Late-night atmosphere.
A desktop card game for settling into a hand, not keeping up with a feed. Solitaire Nights pairs classic Klondike with atmospheric music, drag-and-drop controls and score chasing.
The original Solitaire Nights is available for PC and Mac through Steam. It is a standalone studio project built around a cohesive visual world and a focused, interruption-free play experience, with no ads or microtransactions.
First Steam patch · Available now
Solitaire Nights 1.1
More ways to play. A smoother night at the table.
Released for the original Steam game on Windows and Mac.
The first update gives you more control over each deal, new scores to chase and a clearer view of how your hand played out.
- Choose your rules. Pick Draw 1 or Draw 3, set stock passes to unlimited, three or one, and turn Undo and Hints on or off. Rule changes apply to your next new deal.
- Compete on Steam. Standard Draw 1 and Draw 3 have separate leaderboards with Global and Friends views. Standard games use unlimited stock passes, Undo on and Hints off; custom games and Classic records keep separate local scores.
- See what earned your score. A new result breakdown explains the points, including a 25-point bonus for each card automatic finish actually places at victory.
- Know when a hand has no way forward. A new alert checks for confirmed positions where no further progress remains. Keep playing, undo when available or start a new deal.
- Settle into a sharper, smoother table. Crisp 4K artwork, display-aware rendering and smoother card motion include a readable stagger for Draw 3. Hide the timer, reduce animation or adjust the music volume to suit your evening.
- Enjoy the small fixes, too. The six of diamonds is corrected, all four tens are consistent, the controls line is simpler and the Windows fullscreen opening animation is fixed.
- Play on more Macs. The Steam Mac app supports Apple Silicon and Intel on macOS 12 or later with a notarized build. Existing saved games, preferences and Classic local records are retained; new scoring records stay separate.
This update is for Solitaire Nights on Steam. The separate Solitaire Nights: Mac Edition remains in development for the Mac App Store.

A special Mac edition · In development
Solitaire Nights:
Mac Edition
A separate, Mac-focused edition of Solitaire Nights, being prepared for the Mac App Store.
This edition brings the table to Mac with platform-specific controls, local saved hands and optional Game Center leaderboards. It is distinct from the original Steam game, including Steam's Mac version. It is not available on the Mac App Store yet.
Interactive work for real audiences
Need more than another ordinary website?
Let’s build an experience people remember, return to and tell someone about.